#pragma once
#include "Objects/Object.h"
#include "Components/Graphics/TextComponent.h"


class SongName : public star::Object
{
public:
	SongName(const tstring& songName);
	~SongName();

protected:
	void Initialize();
	void Update(const star::Context& context);

private:
	float m_PosX, m_Speed;
	tstring m_SongName;
	star::TextComponent *m_pText;
};

